Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Neutral summoners are the most enigmatic of the Summoners of the Third Degree. These summoners specialize in strange enfeebling magic that robs the life of foes with every strike. A covert group among summoners, neutral summoners infuse their scimitars with their 'draining' magic and also have learned to create their own unique circles of the same magic. Neutral summoners are able to summon the fas Jinns through complex circles that connect their world with the Abyss.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health.
Advances from: | Summoner |
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Advances to: | |
Cost: | 50 |
HP: | 52 |
Movement: | 5 |
XP: | 60 |
Level: | 3 |
Alignment: | lawful |
ID | I8 Ak_Masterofbalance |
Abilities: | summon, circle of susceptibility |
scimitar lama | 6 - 3 corp la corp | drains | |
hammer impact | 10 - 2 corp la corp | ||
circle of balance foc | 14 - 1 la distanta | always hits drains |
Resistances: | |
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lama | 0% |
pierce | 0% |
impact | 0% |
foc | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 60% |
Cave | 2 | 40% |
Coastal Reef | 2 | 30% |
Deep Water | - | 0% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 3 | 20% |
Hills | 2 | 50% |
Impassable | - | 0% |
Mountains | 3 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 1 | 40% |
Shallow Water | 3 | 20% |
Swamp | 3 | 20% |
Unwalkable | - | 0% |
Village | 1 | 60% |